Initial Thoughts
Problems:
- There is not a motivator for the users to keep coming back to the game
- There is a lack of personal connection between the game and the user
- There is no social aspect to the game


Potential Solutions:
- Implement an AR mode where players can use their smartphone's camera to scan real-world products or items and guess their prices. 
- Introduce an online multiplayer mode where players can compete with friends or people worldwide in real-time. They can take turns guessing prices and accumulate points or prizes.
- Create themed challenges that revolve around specific product categories, such as electronics, fashion, or home appliances. Users can choose challenges based on their interests.
- Add a celebrity version where players guess the prices of items owned or used by famous personalities. This could include unique and extravagant items that the average person might not encounter.
- Include daily challenges with a time limit. Players can compete for high scores by guessing prices of a set of items within a specific timeframe.
- Allow players to create and customize their avatars and virtual showrooms. Players can earn in-game currency by guessing prices correctly and use it to decorate their showrooms.
- Organize weekly tournaments with prizes for the top players. The difficulty could increase as the tournament progresses.
- Create a mode where players can work together in teams to guess prices. This can be a great way to encourage social interaction within the game.
- Introduce an educational aspect by providing historical price data for items. Players can learn about how prices have changed over the years.
- Implement achievements and leaderboards to encourage competition and reward players for their progress and success.
- Give players a daily spin wheel that awards random prizes, tokens, or discounts for in-app purchases.
- Host special events during holidays or seasons with unique challenges and rewards.
Solution
Final Prototype
(Full screen for easiest use)

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